Heathen Engineering

heathen: source access
> resolving git.heathen.group … connected
> engines: godot, o3de, unity, unreal
> catalog: 8 pro toolkits, 11 foss packages
> access: perpetual license, source included

Get full source access.
Ship on every engine.

Heathen builds professional, source-available toolkits for Godot, O3DE, Unity, and Unreal: gameplay systems, Steamworks, localisation, and more. Buy in once, and every version you download is yours to keep, forever.

Built into 250+ shipped games / tracked on our Steam Curator
the catalog

FOSS forever. Pro for the ambitious stuff.

Every Foundation is free and open source: audit it, fork it, ship it. Toolkits add the deep, production-grade features on top. Get a perpetual license with any git-access purchase, see our License and Terms of Service for details.

Unity

Attribute Tag Engine

Zero-allocation state and action system on a flat-memory substrate. Bit-packed columns and branchless vector loops evaluate deterministic logic across hundreds of thousands of actors.

Unity · Unreal

Data|LENS

A cache-aware in-memory simulation database for massive actor systems, a small, hot gameplay viewport over millions of rows of raw data.

Unity

Toolkit for Discord Social

Rich presence, lobby join, invites, and voice, built on Discord’s own Social SDK.

Godot · O3DE · Unity

GameplayTags

A structured, hierarchy-aware tag system. Every stat, item, and state gets a searchable, testable, dot-path tag.

Godot · O3DE · Unity

Lexicon Localisation

Localise anything: text, audio, images, models, tagged and tracked by GameplayTag, not buried in a spreadsheet.

Godot · O3DE · Unity

Ogham Storyteller

Node-graph story authoring for writers. Localisation-aware by default, natively wired to GameplayTags and Lexicon.

Godot · O3DE · Unity · Unreal

Toolkit for Steamworks

Every feature of the Steamworks SDK, across all four engines, the reference-quality bar the rest of our catalog is measured against.

In development

Wyrd Simulation

A mass emergent-simulation layer: relational, epistemic, world-scale orchestration for open worlds with huge entity counts. Not shipped yet.

Foundation for Steamworks [Godot, O3DE, Unity]
GameplayTags [Godot, O3DE, Unity]
Lexicon Localisation [Godot, O3DE, Unity]
Ogham Storyteller [Godot, O3DE, Unity]
Data|LENS [Unity, Unreal]
Attribute Tag Engine (HATE) [Unity]
Game Framework [Godot, Unity]
Extension Resolver [Godot]
xxHash by Cyan4973 [Godot, O3DE]
Steamworks.NET by rlabrecque
UniTask by Cysharp
made with heathen

This isn’t a toy. It ships.

250+
games curated on Steam →

Every title on our Made with Heathen Steam Curator page shipped with our tools somewhere in the stack, from small solo projects to full studio productions, across every engine we support.

Building something with Heathen’s tools? Let us know and we’ll add it to the list.

get access

Buy once. Own it forever.

A subscription or a block of time gets you full source access while it’s active, and a
perpetual license to every version you actually downloaded, even after it ends.